Candle_Glass_FrontRight_Render.jpg

Candle Glass

Candle Glass

Revision Service Quoted Duration Actual Duration Rating
A & B CAD Design 4 Days 1 Days 5
C CAD Design 7 Days 2 Days No Rating Provided

Buyer Request

Design a glass candle holder with gold accents at the base and cap including a decorative gold rosette placed at the peak of the dome.

Initial Build

The holder itself has a relatively simple design with a cup base and a two tiered dome structure.

The base of the dome features a flat rim with a gold edge and a lower annular wall that encircles the cup edge, ensuring secure placement.

Initially, the first attempt at the rosette was made in fusion360 with traditional extrusion tools. The approach was to evoke the top down image of the rose featured in the reference image.

Unsatisfied with the initial pass, I found that it would be better to approach the design of the rose from a more artistic standpoint and instead opted for Blender to utilize it’s sculpting features. The resulting rose looked much more fluid and organic while still fitting within the dimensional constraints by using the Fusion360 STL as a size reference.

Creating a Full Rose

After the first revisions, it was requested that an additional design was created that featured the entire rosebud.

Whereas with the previous versions, it was simple enough to layer multiple concentric cylinders, to create the full rose bud I found it better to utilize full spheres. Increasingly smaller spheres were placed and then depressed to create the rose face. After merging together all of the bodies, sculpting in the various folds and uneven edges created a faithful recreation.

This project relied heavily on merging technical design skills with more artistic 3D modeling.

Having had limited experience with Blender, creating a detailed rose and the learning how to merge it with my existing Fusion360 project took a lot of trial and error. Initial attempts at the rose were ugly and unpresentable but with each reset, building a workflow and understanding features like subdivision, the various sculpting tools and how to design without crashing my computer instilled a lot of confidence.

Not only did I get a lot of practice working with other 3D modeling tools, I also expanded my rendering abilities in Fusion360. I took the time to really play around with the different environments, exposures and other scene features and I even designed my own table to give the environment a bit more variety and realism.

Approved for use on portfolio. Technical Drawings available at request.